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GTS Manager don't compile


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Hi there,

I just bought GTS and tried to add it to my project, using the Gaia and HDRP Time of Day plugins. You can see that I can't do anything with it because of the error. The manager doesn't compile properly. You can see the Unity and GTS versions in the screenshot, and the project is HDRP.


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  • 3 weeks later...

Hi @Kat34,

Try deleting the HDRP folder: 


Then click on the Maintenance button, which is found under Window -> Procedural Worlds -> GTS -> GTS Maintenance: image.png.2d7634a4553e16c52cab26673524e523.png

This should reimport the HDRP shader.

What version of Unity are you using in your project?

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What build target is the project and what graphics api are you using? 

Can you try importing the latest GTS in a clean project of 2022.2.10f1 and see if the shader error still occurs? 


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  • 4 weeks later...

I tried, and it's the same. Graphics API is both dx11 and dx12. I created an empty HDRP project and imported Gaia Pro, Gena, and finally, GTS, and I got the same logs when I import the GTS.



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Thanks for the reply, I've managed to reproduce this issue - it seems it may be related to the directX12 graphics api. In the meantime in my tests, it seems these errors don't affect the use of GTS, the project can still be built and run with these errors persisting. 

I will work on finding a fix for this, but the system should still be usable in the meantime. 

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It seems this is related to an issue with Unity 2022. Past versions of this sort of shader setup work absolutely fine in 2021. Again, until this process is corrected these errors can safely be ignored. 

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