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Unity crash when generating a world (Gaia 2021, Unity 2022.2.5f1)


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The error message:

Obtained 30 stack frames
0x00007ff617178c98 (Unity) TypeTreeQueries::HashTypeTree
0x00007ff61716d8ae (Unity) SerializedFile::WriteObject
0x00007ff6171580e7 (Unity) PersistentManager::WriteFile
0x00007ff617159dff (Unity) PersistentManager::WriteFile
0x00007ff617f19d48 (Unity) WriteObjectsToDiskThreadSafe
0x00007ff6185296dc (Unity) CreateSerializedAssetV2
0x00007ff6184c4c75 (Unity) CreateSerializedAssetV2
0x00007ff61842ff2e (Unity) AssetDatabase::CreateSerializedAsset
0x00007ff616953e59 (Unity) AssetDatabaseBindings::CreateAsset
0x00007ff61674affd (Unity) AssetDatabase_CUSTOM_CreateAsset
0x0000023af6a78e5c (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:CreateAsset (UnityEngine.Object,string)
0x0000023b21711c43 (Mono JIT Code) Gaia.GaiaSessionManager:CreateTile (int,int,Gaia.WorldCreationSettings,UnityEngine.Terrain[,]&,UnityEngine.TerrainLayer[],UnityEngine.DetailPrototype[],UnityEngine.TreePrototype[]) (at C:/Martynas/Programavimas/Electronic Meow Studios/Apocalypse Delivery Service/Assets/Procedural Worlds/Gaia/Scripts/SessionSystem/GaiaSessionManager.cs:3288)
0x0000023946d899eb (Mono JIT Code) Gaia.GaiaSessionManager/<ExecuteCreateWorld>d__171:MoveNext () (at C:/Martynas/Programavimas/Electronic Meow Studios/Apocalypse Delivery Service/Assets/Procedural Worlds/Gaia/Scripts/SessionSystem/GaiaSessionManager.cs:4019)
0x0000023946d87a1a (Mono JIT Code) Gaia.GaiaSessionManager:EditorUpdate () (at C:/Martynas/Programavimas/Electronic Meow Studios/Apocalypse Delivery Service/Assets/Procedural Worlds/Gaia/Scripts/SessionSystem/GaiaSessionManager.cs:899)
0x0000023b797753c8 (Mono JIT Code) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
0x00000239b17baef5 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffc83f90394 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffc83eceb44 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066)
0x00007ffc83ececdc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3113)
0x00007ff6170c66d4 (Unity) scripting_method_invoke
0x00007ff6170a7044 (Unity) ScriptingInvocation::Invoke
0x00007ff6170a1c95 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6171ddcab (Unity) Scripting::UnityEditor::EditorApplicationProxy::Internal_CallUpdateFunctions
0x00007ff617bc7b75 (Unity) SceneTracker::Update
0x00007ff617ce6b69 (Unity) Application::TickTimer
0x00007ff6181703ba (Unity) MainMessageLoop
0x00007ff618175160 (Unity) WinMain
0x00007ff61953ec7e (Unity) __scrt_common_main_seh
0x00007ffce9d67614 (KERNEL32) BaseThreadInitThunk
0x00007ffcebb426a1 (ntdll) RtlUserThreadStart

I am new to Gaia, I was following the youtube tutorial and when I pressed "Generate World" in the World designer Unity crashed.

Can anybody tell me why is it crashing? I am using Unity 2022.2.5f1 and Gaia version 3.2.6.

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Can you please update to Gaia 2021 version 3.3.4 as we have added support for 2022. 
I believe that is the issue, the product is just behind in updates. 

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  • 2 months later...

I am using gaia pro 3.3.6  on unity 2022 and having the same type of problem. unity crash and windows berly crash too. 

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This depends on multiple factors. 

The system could be crashing due to computer specs and over-loading the PC. 
Unity could be crashing due to running out of memory. 
Without more information, it's tough to diagnose this. 

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