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Update : Ambient Sounds v1.2.13


Peter
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We released an update for Ambient Sounds. This update contains a new feature from support feedback that allows to better control sound falloff for 3d Audio sources that are spawned around the player. The update is available for our Canopy Pro subscribers or on the Unity Asset Store.

You can find the download on Canopy here:

Ambient Sounds Download

Change Log:

v 1.2.13

  • Added new option to set 3D sound ranges on AudioAreas and Sequences:
    • "Set Audio Range" option toggles if the setting is used at all
    • "Audio Ranges" values are set as min/max distance for falloff
    • "Spawn Distance Modification" value is multiplied by the spawn distance and additionally added to the Audio Ranges to allow for customization of how much distance should affect those ranges.


About Ambient Sounds:

Ambient Sounds is an easy to use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.

You can keep overview of your games audio through a Monitor window that shows debug information about which sounds are being played and why in real time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!

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