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Got problem after baking lightmap.


Vy De

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Hi guy,

I dont know if this is GTS issue or not, but after baking lightmap, it has an issue like this:

spacer.png


When i zoom out the camera from terrain, it's seem normal. But if i zoom in to the terrain, the terrain color seem to be darken, and dont look like what i expect.

Since i'm not sure if it's GTS shader make this problem or not, but i'll be appreciated if you guy can help me fix this.

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This could be one of two things: 
1. This is typical for Unity when zooming in and the textures render themselves in. 
2. You may need to adjust the Far and Near coloring on the texture itself. 

 

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