Kevin Sun Posted December 10, 2022 Share Posted December 10, 2022 When I applied GTS to my new designed terrain, I found an unexpected visual issue: It seems like a shadow/normal map issue, so I checked the Normal Texture Array and found: Some textures' R channels (Normal X-axis by definition) are missing but their G channels (Normal Y-axis by definition) are good while the other textures' R channels are good, too. Therefore, I turned to check those R-missing textures and found they have a different format. After I toggled off this override setting and created texture arrays again, the terrain now looks good. In conclusion, GTS now might be unable to correctly pack texture arrays on textures with “RG compressed BC5” format (or maybe some other formats too). This can be a bug? Link to comment Share on other sites More sharing options...
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