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Problem in Unity 2022.1


Go to solution Solved by Peter,

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Posted

I believe there's a problem with latest version of GTS:

#if UNITY_2022_1_OR_NEWER
            int prevMasterTextureLimit = QualitySettings.globalTextureMipmapLimit;
            QualitySettings.globalTextureMipmapLimit = 0;
#else
            int prevMasterTextureLimit = QualitySettings.masterTextureLimit;
            QualitySettings.masterTextureLimit = 0;
#endif

globalTextureMipmapLimit is in fact available in 2022.2 but not 2022.1

 

  • Like 1
  • Solution
Posted

Hi @szczepan, we checked and you are indeed correct, this is a bug / error in GTS. We are looking into getting a corrected version out, as a workaround for now you can fix those errors where they occur by changing the line

#if UNITY_2022_1_OR_NEWER
to
#if UNITY_2022_2_OR_NEWER

and saving the file. 

  • Like 1
Posted

Thanks, already did so and it's working.

  • 11 months later...
Posted

There's same error about "globalTextureMipmapLimit" in Gena pro. In method "TerrainTools.GenerateTerrainEntity"

Posted

Thank you we are working on this, and should be fixed shorty. 

Posted

My bad,I used higher Unity version before, and downgraded it one day.Delete Gena and reimport package fix this.

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