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VR Vegetation Banding


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First off, love the product. Working on creating a large reconstruction environment for a VR headset setup, and overall everything is fine, except one odd issue that I am sure I am doing something wrong for. When I use the headset, the vegetation seems to be banding, with strips rendered, and then a strip in-between not rendering. See attached photo. I am guessing there is something I am setting wrong and wanted to see if anyone had any tips or knew where my issue was. 

Thanks in advance.VR_VegBanding.thumb.png.a3f7f81d06f51980bb442359f2603c78.png

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Could you please post what solved your issue I'm sure there are other VR devs that might run into the same problem, also I am curious myself. 

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  • 3 weeks later...

Noticed it was the Flora system and the script that goes with it. I just removed the Flora settings from the scene, and it corrected itself. If I had to guess, as I am not a coder, it has something to do with the way the Flora system works based off cameras and the VR camera. I noticed that when I had shadows turned on for vegetation, that was still being rendered in the bands without the actual vegetation, so I am thinking that the VR system which uses multiple cameras doesn't work right with the Flora system and rendering the increased density.

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