dongfangliu Posted May 9, 2024 Posted May 9, 2024 I found the Position input of vertex node is expected to use the object space, however the calculation within this shadergraph uses worldspace, this will cause the road to shift when moves the generated terrain. I hope your team take about 10mins to check this little problem and might fix.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now