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Posted

Hello everyone,

 

I'm new to Gaia and there is something I have trouble to grasp.

 

I'd like to create thousands of playable maps from the same biome, then at runtime the code picks one and load it.

 

If I create the scene with Gaia and save everything, it gets very heavy very quick and having thousands of maps will represent dozens of GBs.

 

Is there a way to have thousands of procedural maps and keep it light?

 

Thanks!

  • Solution
Posted

You could turn them into mesh terrains and then randomize the mesh terrains. 
This would take some time to do but its possible. 
In the Gaia Manager go to the Advanced tab - Tools - Terrain Mesh Exporter. 
 

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Posted
12 hours ago, Bryan said:

You could turn them into mesh terrains and then randomize the mesh terrains. 
This would take some time to do but its possible. 
In the Gaia Manager go to the Advanced tab - Tools - Terrain Mesh Exporter. 
 

 

Great, thank you for your answer. So that's a start indeed. Would I then be able to use the same textures for all the mesh terrains generated? If I use the same textures for sand, mud etc.

 

If yes, how could I do that? I watched many tutorials and read your articles but I'm still confused.

Posted

You would want to generate and texture the terrains before turning them into meshes. 
 

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Posted
On 10/20/2022 at 6:31 PM, Bryan said:

You would want to generate and texture the terrains before turning them into meshes. 
 


Thank you so much for your answer.

By "generate" do you mean to "create a runtime" version of it? Wouldy ou have a link to a tutorial for the process of Generate + export into mesh?

 

Posted

Generate as in create a terrain. 
Then use the biome preset or a custom one and texture the terrain. 
When you are finished texturing and adding trees etc. 
Then go to the Terrain Mesh Exporter change to the Mesh and export all terrains. 

Then you are good to go. 

 

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