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Use Gaia to create thousands of maps


muclem
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Hello everyone,

 

I'm new to Gaia and there is something I have trouble to grasp.

 

I'd like to create thousands of playable maps from the same biome, then at runtime the code picks one and load it.

 

If I create the scene with Gaia and save everything, it gets very heavy very quick and having thousands of maps will represent dozens of GBs.

 

Is there a way to have thousands of procedural maps and keep it light?

 

Thanks!

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You could turn them into mesh terrains and then randomize the mesh terrains. 
This would take some time to do but its possible. 
In the Gaia Manager go to the Advanced tab - Tools - Terrain Mesh Exporter. 
 

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12 hours ago, Bryan said:

You could turn them into mesh terrains and then randomize the mesh terrains. 
This would take some time to do but its possible. 
In the Gaia Manager go to the Advanced tab - Tools - Terrain Mesh Exporter. 
 

 

Great, thank you for your answer. So that's a start indeed. Would I then be able to use the same textures for all the mesh terrains generated? If I use the same textures for sand, mud etc.

 

If yes, how could I do that? I watched many tutorials and read your articles but I'm still confused.

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You would want to generate and texture the terrains before turning them into meshes. 
 

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On 10/20/2022 at 6:31 PM, Bryan said:

You would want to generate and texture the terrains before turning them into meshes. 
 


Thank you so much for your answer.

By "generate" do you mean to "create a runtime" version of it? Wouldy ou have a link to a tutorial for the process of Generate + export into mesh?

 

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Generate as in create a terrain. 
Then use the biome preset or a custom one and texture the terrain. 
When you are finished texturing and adding trees etc. 
Then go to the Terrain Mesh Exporter change to the Mesh and export all terrains. 

Then you are good to go. 

 

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