Adam Lindsay Posted October 17, 2022 Share Posted October 17, 2022 I have a short 9 POI Pegasus spline moving an object. When I play the object stops short of the last POI. The scrubber shows complete at "1". However, if I manually scrub back and then forward to "1" the object now goes to the final POI. Any idea what I am missing or where I can start looking to solve this? Unity 2021.3.11 / Pegasus: 2.5.3 Link to comment Share on other sites More sharing options...
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