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Update: Scene Optimizer v1.1.0


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We released an update for Scene Optimizer. This update contains various new features and improvements and a few smaller fixes from support feedback. The update is available for our Canopy Pro subscribers or on the Unity Asset Store.

You can find the download on Canopy here:

Scene Optimizer Download

Change Log v1.1.0:


  • Moved save folder to 'SO_UserData' under Assets.
  • Scene Optimizer now generates a 'Data' GameObject in the Scene to record all original and optimized entities.
  • Deprecated 'Original' and 'Optimized' Components.
  • Defaulted 'Merge Colliders' to false.

Bug Fixes:

  • Fixed bug with FPS Tester mis-calculating frames in certain contexts.
  • Fixed bug with naming of objects causing conflicts upon saving.
  • Fixed bug with AssetDatabase Save + Refresh order.

About Scene Optimizer:

Accelerate your game just with a couple of clicks!

Do you wish your game would perform better? Faster frame rates mean that you can hit a wider audience and deliver a richer and more satisfying experience. However, scene optimization is a time consuming process, often akin to dark magic.

Scene optimizer was born out of professional VR and Mobile optimization work for our customers, and we have automated a range different techniques to make it easier for you deliver better framerates with just a couple of clicks.

Trailer / Tutorial:


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