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Road height on carve is way offset?


5DRealiteis
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Hi, I built a pretty big road network. But when I go to Carve, the y-offset is way off. I tested carve with a small road network in a sperate scene and it worked fine. Not sure what is causing it with my bigger road network. The only way to solve this issue was to set y-offset to -165.7. Then it was at ground level. 

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Hi @5DRealiteis, I tried to reproduce this and was not able to initially, but I found that if the terrains are not set to 0 on the y-position, this creates an offset in the carve, e.g. if the terrain is at y=-50 you would need to compensate in the carve accordingly - could that be the issue?

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Actually, yes! This was the issue. I zeroed out the terrain holder parent and it got rid of this problem. 

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