Jump to content

Road height on carve is way offset?

Go to solution Solved by Peter,

Recommended Posts

Hi, I built a pretty big road network. But when I go to Carve, the y-offset is way off. I tested carve with a small road network in a sperate scene and it worked fine. Not sure what is causing it with my bigger road network. The only way to solve this issue was to set y-offset to -165.7. Then it was at ground level. 


Link to comment
Share on other sites

  • Solution

Hi @5DRealiteis, I tried to reproduce this and was not able to initially, but I found that if the terrains are not set to 0 on the y-position, this creates an offset in the carve, e.g. if the terrain is at y=-50 you would need to compensate in the carve accordingly - could that be the issue?


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...