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Terrain stamping offset question


jorikito
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Hi all,

I'm trying to create this workflow to import a heightmap from a terrain created in GAEA into unity and then texture it etc. in Gaia. However, I have not been able to figure out how to spawn the exported textures properly on the terrain. I have 2x2 2km x 2km terrains to spawn the 4 exported textures on. I created 1 spawner  in my custom biome, just for replacing the height maps of the terrains, with these 4 rules:

image.thumb.png.706f0f50357c2c53f82ba778c7fe9c3c.png

This seems to spawn the textures correctly at first, then overwrites it with the other steps as the 4 rules are done each terrain.

image.thumb.png.675b40957974e2089e7353481509fa98.png

As I understand, I can also put the stamper and rules in local mode, but then 1 of the 4 gets stamped as a tiny version on all 4 terrains.

What is the proper way of stamping this terrain?

Thanks,

Jorik

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Answered on discord but I will post here as well: 
You could stamp them and then create a custom biome. 
Have that biome spawn your vegetation with that stamp. 
I am not sure how multiple stamps at one time would work. 
Maybe using the image masks in the spawner, but I am not sure what the outcome would look like.

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