Jump to content

Error: IndexOutOFRangeException


DanButsu
Go to solution Solved by Isaac,

Recommended Posts

Hi @DanButsu,

For some more information to help us debug this issue, how many terrain layers does your terrain use?

Could you also check how many splatmap textures your terrain has by selecting the terrain, selecting the terrain data:

image.png.b9869f6a7681d6b5210197cd19d8760d.png

And in the Project window, expanding it's elements to see how many splatmaps were generated:

image.png.83ad70c7d81e732b23aac76b976323f7.png

Link to comment
Share on other sites

Hi Issac,

I generated the terrain with Gaia Pro 2021 and the Alpine Biome, then applied GTS. The terrain textures are PW and has 8 layers.

The terrain has 4 splatmaps (SplatAlpha 0, 1, 2 & 3).

Cheers, Dan

Link to comment
Share on other sites

Thanks for the prompt reply... but as fate would have it, I opened the session to apply the patch, and the error is no longer showing up! I will keep working on the project and if it appears again, I will apply the patch and report back!

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...