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Interior Controllers and local fog


mroshaw
Go to solution Solved by Josh,

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Hi!

So, I figured I liked the "taster" in Gaia so much that I thought I'd better buy the standalone HDRP ToD. It really does look awesome, so thank you for such a great asset!

I've set up an "HDRP Time of Day Interior Controller", and it's working great with weather particle effects. I had noticed that local fog, such as that present in the "Rain" preset, persists in the interior, and is not disabled by the Interior Controller.

I tried adding an Override Volume, with local fog enabled = false, but this didn't seem to help.

Any thoughts?

Thanks again!

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Hey, glad to hear you are liking the HDRP Time Of Day 🙂

I am unsure what you are trying to do here are you trying to remove volumetric fog when you are inside?

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Hi Josh,

So yes, if you set the active weather profile to "rain", and walk into a building with an Interior Controller present, the rain particles are blocked but the fog persists inside the environment. This isn't really in keeping with how real weather and building interiors work, so I wondered if there was a way to make it so that all of the weather truly "stays outside".

Thanks again mate, appreciate your help once again!

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  • Solution
11 hours ago, mroshaw said:

Hi Josh,

So yes, if you set the active weather profile to "rain", and walk into a building with an Interior Controller present, the rain particles are blocked but the fog persists inside the environment. This isn't really in keeping with how real weather and building interiors work, so I wondered if there was a way to make it so that all of the weather truly "stays outside".

Thanks again mate, appreciate your help once again!

Thank you for your clarification on the matter. Okay so right now i don't see a way to make this work unless you just reduce the overall fog density, however we might be able to impliment something in the weather controller that could invert the local density volume in theory forcing the fog effect to be inverted so you'd get local volumetric fog outside the controller and not inside.

Again this is something we will look into and probably plan for the next update as it is indeed a great idea.

 

Josh

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On 7/14/2022 at 4:22 AM, Josh said:

Thank you for your clarification on the matter. Okay so right now i don't see a way to make this work unless you just reduce the overall fog density, however we might be able to impliment something in the weather controller that could invert the local density volume in theory forcing the fog effect to be inverted so you'd get local volumetric fog outside the controller and not inside.

Again this is something we will look into and probably plan for the next update as it is indeed a great idea.

 

Josh

Update on this is i have added a fog blend setting for interior controllers that apply a blend to the local fog pushing it out. I did try invert but in small areas it just cleared the fog inside and then made the fog outside the volume 100 times thicker so the general fog blend distance worked best.

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