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HDRP Time of Day errors in project ("Destroying assets is not permitted to avoid data loss")


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Posted

Hi again!

I'm seeing these errors crop up every time I run my project, and just wondered if they are anything to worry about:

Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
ProceduralWorlds.HDRPTOD.UnderwaterReverbFilterSettings:ApplyReverb (UnityEngine.AudioReverbFilter,UnityEngine.Transform,bool) (at Assets/Procedural Worlds/Gaia/Gaia Pro/HDRP Time Of Day/Scripts/HDRPTimeOfDayProfile.cs:1512)
Gaia.GaiaUnderwaterEffects:SetHDRPVisualEffectsState (System.Collections.Generic.List`1<UnityEngine.VFX.VisualEffect>) (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:565)
Gaia.GaiaUnderwaterEffects:Start () (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:282)

I'm using Gaia Pro 2021 3.2.5-c5 and Unity 2021.3.4f1.

Thanks for your thoughts!

 

Posted
6 minutes ago, mroshaw said:

Hi again!

I'm seeing these errors crop up every time I run my project, and just wondered if they are anything to worry about:

Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
ProceduralWorlds.HDRPTOD.UnderwaterReverbFilterSettings:ApplyReverb (UnityEngine.AudioReverbFilter,UnityEngine.Transform,bool) (at Assets/Procedural Worlds/Gaia/Gaia Pro/HDRP Time Of Day/Scripts/HDRPTimeOfDayProfile.cs:1512)
Gaia.GaiaUnderwaterEffects:SetHDRPVisualEffectsState (System.Collections.Generic.List`1<UnityEngine.VFX.VisualEffect>) (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:565)
Gaia.GaiaUnderwaterEffects:Start () (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:282)

I'm using Gaia Pro 2021 3.2.5-c5 and Unity 2021.3.4f1.

Thanks for your thoughts!

 

Seems like we are using Destroy instead of DestroyImmediate, we will look into this.

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