mroshaw Posted July 4, 2022 Posted July 4, 2022 Hi again! I'm seeing these errors crop up every time I run my project, and just wondered if they are anything to worry about: Destroying assets is not permitted to avoid data loss. If you really want to remove an asset use DestroyImmediate (theObject, true); UnityEngine.Object:DestroyImmediate (UnityEngine.Object) ProceduralWorlds.HDRPTOD.UnderwaterReverbFilterSettings:ApplyReverb (UnityEngine.AudioReverbFilter,UnityEngine.Transform,bool) (at Assets/Procedural Worlds/Gaia/Gaia Pro/HDRP Time Of Day/Scripts/HDRPTimeOfDayProfile.cs:1512) Gaia.GaiaUnderwaterEffects:SetHDRPVisualEffectsState (System.Collections.Generic.List`1<UnityEngine.VFX.VisualEffect>) (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:565) Gaia.GaiaUnderwaterEffects:Start () (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:282) I'm using Gaia Pro 2021 3.2.5-c5 and Unity 2021.3.4f1. Thanks for your thoughts!
Josh Posted July 4, 2022 Posted July 4, 2022 6 minutes ago, mroshaw said: Hi again! I'm seeing these errors crop up every time I run my project, and just wondered if they are anything to worry about: Destroying assets is not permitted to avoid data loss. If you really want to remove an asset use DestroyImmediate (theObject, true); UnityEngine.Object:DestroyImmediate (UnityEngine.Object) ProceduralWorlds.HDRPTOD.UnderwaterReverbFilterSettings:ApplyReverb (UnityEngine.AudioReverbFilter,UnityEngine.Transform,bool) (at Assets/Procedural Worlds/Gaia/Gaia Pro/HDRP Time Of Day/Scripts/HDRPTimeOfDayProfile.cs:1512) Gaia.GaiaUnderwaterEffects:SetHDRPVisualEffectsState (System.Collections.Generic.List`1<UnityEngine.VFX.VisualEffect>) (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:565) Gaia.GaiaUnderwaterEffects:Start () (at Assets/Procedural Worlds/Gaia/Scripts/Water System/GaiaUnderwaterEffects.cs:282) I'm using Gaia Pro 2021 3.2.5-c5 and Unity 2021.3.4f1. Thanks for your thoughts! Seems like we are using Destroy instead of DestroyImmediate, we will look into this.
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