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Can scene optimizer be used for object spawn in run-time?


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This tool is great but I wonder if this tool can be used to optimize object spawn in run-time. My game similar to a roguelike survival game so the map layout and items will be procedural generated everytime players start a new game. Are there any way to use scene optimizer to optimize the newly create level

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  • 3 months later...

This would be awesome and very helpful if it could be triggered during runtime. 


I'm working on a dungeon ARPG in which players can build dungeons from rooms, monsters, traps, ... So far I've only been able to tweak these single rooms (prefabs), but there would certainly be more room for improvement if the entire compound dungeon could be tweaked.

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