Alexandus Posted July 2, 2022 Posted July 2, 2022 Importing a Survival Template Pro https://assetstore.unity.com/packages/templates/systems/stp-survival-template-pro-207954#publisher character controller into a scene made via Gaia. The controller is nested under Gaia Player, with variables assigned into GaiaScenePlayer's Main Player and Main Camera slots. The issue is, Gaia doesn't seem to recognize when the player is near for LoD purposes. In the above picture, there's no colliders on the objects shown (generated through one of the built-in gaia biomes), and the large house that's supposed to be in the empty space there doesn't render at all. How can I fix this?
Alexandus Posted July 4, 2022 Author Posted July 4, 2022 Could this be an issue with LoD or Flora config? Any advice would be greatly appreciated
Solution Josh Posted July 4, 2022 Solution Posted July 4, 2022 On 7/2/2022 at 11:41 PM, Alexandus said: Importing a Survival Template Pro https://assetstore.unity.com/packages/templates/systems/stp-survival-template-pro-207954#publisher character controller into a scene made via Gaia. The controller is nested under Gaia Player, with variables assigned into GaiaScenePlayer's Main Player and Main Camera slots. The issue is, Gaia doesn't seem to recognize when the player is near for LoD purposes. In the above picture, there's no colliders on the objects shown (generated through one of the built-in gaia biomes), and the large house that's supposed to be in the empty space there doesn't render at all. How can I fix this? Just to see if i am following the issue here. You assigned the gaia custom gaia player which is the controller and the main camera and pressed apply setup? And then it would seem that the rendering the wrong LOD Bias of the camera in game view. ? For the LOD bias check the camera custom frame settings in the inspector and see if the LOD bias is being modified or has changed from default value of 1.
Alexandus Posted July 7, 2022 Author Posted July 7, 2022 Hi, thanks was able to resolve this! Needed to adjust some of the camera culling layers
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