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Sectr fails to split terrain below 512 size

Bharat Sharma
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I tried to split 2k terrain into 256 tile size. Sectr is unable to do it. using 2019.4.40 built-in pipeline Low poly style, 2k terrain (mobile resolution)

sectr pro.png

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Hi @Bharat Sharma, the problem is that the terrain heightmap resolution ends up at 17 for this split - this undercuts the minimum supported heightmap resolution for unity terrains which is 33:


when the smaller heightmap info of 17 x 17 pixels is then applied to the 33 x 33 terrains, it leaves gaps inbetween. You would need to increase the heightmap resolution or reduce the number of splits so that the heightmap resolution ends up being 33 or higher.

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